Fisheye Camera Rig for Blender 2.6x (Internal+Cycles)

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Fisheye Camera Rig for Blender 2.6x (Internal+Cycles)

Postby Ron Proctor » 04:20 28-Oct-2011 (GMT)

Here is the fisheye camera rig and preferences file for Blender 2.6x+.

Note: This rig is for the Blender Internal Renderer and also includes a cycles fisheye camera in a separate scene. You will need to change the scene to "cycles-fisheye" to use the cycles fisheye camera. (You can also use Blender 2.65 and up to render fisheye with cycles natively.)

(Edit 13 February 2013: File updated.)
fisheyeCameraRig.blend
(662.66 KiB) Downloaded 145 times


0. Click link above to download.
1. Launch Blender.
2. File > Load Factory Defaults.
3. Open the downloaded file.
4. Adjust UI settings (window positions, etc, if needed).
5. File > Save User Settings.
6. File > New.

The fisheye camera rig is licensed under your choice of Creative Commons Attribution-Share Alike 3.0 or GNU GPL v3. (The license applies only to the tool provided, not to the work you create with it. Your work is your own.)

Here's a brief overview of the fisheye camera rig (slightly outdated):



Here's how to add the rig to an existing scene:



The friendly UI (no fisheye camera rig):
friendlyUi.blend
(386.87 KiB) Downloaded 45 times
Ron Proctor
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Re: Fisheye Camera & UI Prefs for Blender 2.6x (Internal Ren

Postby jlnorthrup » 00:22 18-Mar-2012 (GMT)

We just took our work stations to 2.62 and found that netrender Add-on for Mac is quite a bit better than the one in 2.5x. It made short work of about 10,000 frames we made using 2.58.

However, I noticed that I have to remind 2.62 periodically that we want the LMC to select. It will forget just that setting and go back to RMC.
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Re: Fisheye Camera & UI Prefs for Blender 2.6x (Internal Ren

Postby dragonbyte » 20:20 27-Apr-2012 (GMT)

Ron, since you enjoyed the 1970s technology video for 3D Graphics on Key Framing

http://www.youtube.com/watch?feature=pl ... PIE_h8jf6E

I thought you might also like the 1970s Fisheye Camera technology:

http://www.amateurphotographer.co.uk/ph ... -in-london

and this 2012 technology camera:

http://www.dailymail.co.uk/sciencetech/ ... ds-newsxml
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Re: Fisheye Camera Rig for Blender 2.6x

Postby Ron Proctor » 15:22 24-Oct-2012 (GMT)

Just updated the rig and related tutorials! Check-out the new preview window!
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Re: Fisheye Camera Rig for Blender 2.6x (Internal+Cycles)

Postby sedernb » 17:20 17-Feb-2013 (GMT)

FisheyeRigOctober2012VersionWithDefaultInterface.blend
Ron's fisheye rig and preview window with default Blender interface with the exception of rotation to selection activated
(719.31 KiB) Downloaded 69 times


Thanks for sharing this Ron. My students have just begun to use your fisheye rig in our class. They were impressed by how you set up the camera against the mirrored hemisphere for the 180 degrees of coverage.
I have attached a file which is your fisheye setup but using Blender's default interface.
Thanks again!
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Re: Fisheye Camera Rig for Blender 2.6x (Internal+Cycles)

Postby Ron Proctor » 17:56 17-Feb-2013 (GMT)

Groovy. Thanks.

In my next workshop iteration I'll go more in-depth on the default interface and give more guidance on the "kinder, gentler" settings.
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