Fisheye Camera Rig for Blender 2.6x (Depreciated)

The Fisheye Camera Rig and much more!

Fisheye Camera Rig for Blender 2.6x (Depreciated)

Postby Ron Proctor » 04:20 28-Oct-2011 (GMT)

Here is the fisheye camera rig and preferences file for Blender 2.6x+.

Note: This rig is for the Blender Internal Renderer and also includes a cycles fisheye camera in a separate scene. You will need to change the scene to "cycles-fisheye" to use the cycles fisheye camera. (You can also use Blender 2.65 and up to render fisheye with cycles natively.)

(Edit 13 February 2013: File updated.)
fisheyeCameraRig.blend
(662.66 KiB) Downloaded 447 times


0. Click link above to download.
1. Launch Blender.
2. File > Load Factory Defaults.
3. Open the downloaded file.
4. Adjust UI settings (window positions, etc, if needed).
5. File > Save User Settings.
6. File > New.

The fisheye camera rig is licensed under your choice of Creative Commons Attribution-Share Alike 3.0 or GNU GPL v3. (The license applies only to the tool provided, not to the work you create with it. Your work is your own.)

Here's a brief overview of the fisheye camera rig (slightly outdated):



Here's how to add the rig to an existing scene:



The friendly UI (no fisheye camera rig):
friendlyUi.blend
(386.87 KiB) Downloaded 121 times
Ron Proctor
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Re: Fisheye Camera & UI Prefs for Blender 2.6x (Internal Ren

Postby jlnorthrup » 00:22 18-Mar-2012 (GMT)

We just took our work stations to 2.62 and found that netrender Add-on for Mac is quite a bit better than the one in 2.5x. It made short work of about 10,000 frames we made using 2.58.

However, I noticed that I have to remind 2.62 periodically that we want the LMC to select. It will forget just that setting and go back to RMC.
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Re: Fisheye Camera & UI Prefs for Blender 2.6x (Internal Ren

Postby dragonbyte » 20:20 27-Apr-2012 (GMT)

Ron, since you enjoyed the 1970s technology video for 3D Graphics on Key Framing

http://www.youtube.com/watch?feature=pl ... PIE_h8jf6E

I thought you might also like the 1970s Fisheye Camera technology:

http://www.amateurphotographer.co.uk/ph ... -in-london

and this 2012 technology camera:

http://www.dailymail.co.uk/sciencetech/ ... ds-newsxml
"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
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Re: Fisheye Camera Rig for Blender 2.6x

Postby Ron Proctor » 15:22 24-Oct-2012 (GMT)

Just updated the rig and related tutorials! Check-out the new preview window!
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Re: Fisheye Camera Rig for Blender 2.6x (Internal+Cycles)

Postby sedernb » 17:20 17-Feb-2013 (GMT)

FisheyeRigOctober2012VersionWithDefaultInterface.blend
Ron's fisheye rig and preview window with default Blender interface with the exception of rotation to selection activated
(719.31 KiB) Downloaded 172 times


Thanks for sharing this Ron. My students have just begun to use your fisheye rig in our class. They were impressed by how you set up the camera against the mirrored hemisphere for the 180 degrees of coverage.
I have attached a file which is your fisheye setup but using Blender's default interface.
Thanks again!
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Re: Fisheye Camera Rig for Blender 2.6x (Internal+Cycles)

Postby Ron Proctor » 17:56 17-Feb-2013 (GMT)

Groovy. Thanks.

In my next workshop iteration I'll go more in-depth on the default interface and give more guidance on the "kinder, gentler" settings.
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Re: Fisheye Camera Rig for Blender 2.6x (Internal+Cycles)

Postby Tunkali » 15:31 15-Aug-2013 (GMT)

Hello,

at first i want to say thank you for this great Rig and the great work you all doing here!

I do mostly my CG work in 3DS Max and like to use Blender for all SFX Work because of the great possibilites it gives just for free.
I actually working at a small production for a planetarium in Germany and would like to render out smoke as a compositing layer for the production. But the problem is, that i can't achieve a alpha channel. Maybe it has something to do with this mirror thing? Is there a workaround avaible?
Would be great, if it is possible to avoid the 5-cam thing. :-)

Best regards
André
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Re: Fisheye Camera Rig for Blender 2.6x (Internal+Cycles)

Postby Ron Proctor » 15:41 15-Aug-2013 (GMT)

Hi André,

You can use compositing nodes to convert RGB values into Alpha values. This works especially well if you only need a single color in the smoke. Here's what the composite noodle would look like:

Screen shot 2013-08-15 at 9.41.29 AM.png
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Re: Fisheye Camera Rig for Blender 2.6x (Internal+Cycles)

Postby designbybeck » 19:34 19-Nov-2013 (GMT)

I'm trying to revisit some fulldome projects. I am trying the latest download and Blender 2.69. I can see in the camera preview, but when I do a render I don't see my object. Am I missing something?

Blender_021.png
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Re: Fisheye Camera Rig for Blender 2.6x (Internal+Cycles)

Postby OttMikeH » 05:52 21-Nov-2013 (GMT)

Hey, leonrossdale and designbybeck,

It looks like the fisheyeCameraRig file is in need of an update. designbybeck, You're in cycles and the rig is meant for the internal render. You'll need to either switch to internal render or change to the cycles camera in the scenes tab... which probably leads to leorossdale's problem. In cycles the mirror dome for the internal render camera rig is being rendered. Making it so you can't see passed the mirror. If you want to use cycles you'll need to add a camera and go to camera data and switch the lens from perspective to panoramic. the fisheye rig works fine in the internal render.

Sorry for the long wait for a reply. Let me know if you have any further questions.
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